Rust 1v1 · Asset credits

An unofficial fan project. The original code license does not transfer ownership of game assets or brands.

Intervention

The optional local model uses original MW2 (2009) rifle, scope, textures and animation tracks from Skye's MW2 weapon ports. Adapted source-project hands follow the wrist tracks. These assets and their generated thumbnail are excluded from public builds; the port does not establish publisher permission to redistribute them.

When that local pack is absent, the following model is used:

CheyTac M200 «Intervention» sniper rifle by Aleksandr (sannf4), licensed under CC BY 4.0. Texture recompression, orientation and browser animation were added; model geometry is retained. No endorsement is implied.

Secondary weapons

Pistol and Knife animated by DJMaesen (bumstrum), CC BY 4.0. Meshes extracted and scaled, textures recompressed, menu thumbnails rendered and browser animations added. The uploaded knife animation is not used. No endorsement is implied.

Perk and equipment illustrations

Reload gun barrel and Crosshair by Delapouite; Supersonic bullet and Sprint by Lorc; Pistol gun by John Colburn; Bowie knife by Skoll. From Game-icons.net, CC BY 3.0; whitespace compacted. These are alternative illustrations, not original Call of Duty perk artwork.

Rust map · local preview

The optional original MW2 (2009) map is a C2M extraction uploaded to Open3DLab. Its listing specifies CC BY-NC-ND 4.0 and does not establish permission from the original publisher. Converted map assets are for this local preview and are excluded from the public client build. Publishing them requires appropriate permission.

Source project and rigs

Based on Claude of Duty by Luckey Faraday. Original code is MIT-licensed. Operator, hands and animation assets reused from that repository retain the ownership and restrictions in its asset notice.

Atmosphere, combat particles and synthesized sounds were created for this browser implementation. They are not extracted Call of Duty effects or audio.

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